![]() Sadly, that’s what it also feels like – a barebones version of a Torchlight game, and I can completely see more hardcore Torchlight fans being very disappointed with how simplified and basic T元 feels in comparison 2 or even 1. Overall, Torchlight 3 does simplify the formula too much but what it does it does really well and it’s a really enjoyable version of Torchlight. In Torchlight 3 that is hardly the case as you have barely any skills to choose from – as a Sharpshooter I only had about 12 skills to choose and half just either weren’t exciting or looked too similar to other skills so the build variety for classes (generalizing here since I mostly played the Sharpshooter) seems extremely reduced in comparison. In the previous game I was constantly on my toes reading and picking new skills and improving character stats (you can no longer do the latter in this game) so that I could try new and different things that sounded fun without breaking my character and having something doomed to death in the late game stages. – On the other hand… combat was simplified to the very restrictive amount of skills, reducing the overall variety of builds for each class compared to Torchlight 2, I feel. I managed to blend my sharpshooter with a Lightning Relic that enabled me to rain lightning when hitting shocked enemies (and I was using a shock weapon), which on death would release lightning projectiles to the vicinity and shock more enemies… you can probably tell how awesome this felt, and it sure as hell did! – The synergies and the visual effects of the combat are fantastic and make you feel like a badass after only a handful of hours in, which I never felt was the case with the previous game. This is a double edged sword for two reasons: ![]() As someone who likes ARPG’s quite a lot and has a fair experience with Torchlight 2 (played through it once) I found Torchlight 3’s combat to be really fun, even more so than Torchlight 2’s. After taking the starting quests, you’re finally let loose in the level based open world that Torchlight usually does so well.Īnd to be fair, Torchlight 3 is no exception, from forests to swamps or even more desert or shoreline looking environments, levels are very open and expansive and also are worth exploring in order to not only get loot and kill the level specific bosses (and elites) for better gear, but also to mine ores and chop wood for resources for your Fort.īefore touching the Fort, it’s important to discuss the quality of what you’ll be doing for pretty much the entire Torchlight experience – fighting. Torchlight 3 still manages to feel like Torchlight (as it should) with significant improvements personally due to the possibility of choosing between WASD movement or through clicking/holding with the mouse, the latter being far more traditional for this genre.Īfter your movement system of choice is picked, you’re off! After a rather short (but well done) tutorial, you start in the first town which serves as a hub – you’ll see a lot of other online players at the same time, something that reminded me of Path of Exile. This review will talk about the state of the game before the Relic Update wipe (the wipe will erase all progress in the game for all players), about 2 months post-release of Early Access. Why, yes it is! Torchlight Frontiers ditched F2P and renamed itself Torchlight 3 a while ago and after the really interesting trailer during the spring gaming events, I was hooked on the concept of expanding Torchlight 2 and adding what was my favorite part – the Fort system (which I’ll discuss later). “Wait, I thought this was a preview of Torchlight 3?” ![]() ![]() Torchlight Frontiers then comes along, announced in 2018 and it looked like a Torchlight game but most people seemed rather skeptical at the time, and rightfully so (especially after the original developer studio, Runic, was closed) due to the Free-to-Play model and a different studio at the hands of Perfect World. Torchlight 2 had a great popularity boom due to it and is still played a lot currently – even I revisit it occasionally. Torchlight is an interesting franchise, going from a well received single player experience to the “Diablo killer” with Torchlight 2 back in 2012, taking advantage of Diablo 3’s extremely messy launch and lackluster experience at the asking AAA price. ![]()
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